iOS Game App – Undersea Pirate Quest
To create this casual iPhone game I collaborated with fellow architect Mark Steward, who used GameSalad for the coding side of things, while I made all the artwork and also helped Mark out with some debugging closer to our deadline.
Our brief required that we take an already existing game and add our own twist to it to make it more fun so we used the popular Zombie Drop game and added little deadly jellyfishes, which moved Pokemon-style to add difficulty to the more advanced levels.
Even though producing the assets and the code involved a lot of hard work, the main purpose of this project (and more hard work!) was to learn the fundamentals of agile development, team workflow and project management.
Quite separately, I was inspired to publish our game to the Apple App Store myself, which taught me a lot about the subtleties of iTunes Connect submission process. You can download our game here. We hope you like it and have fun escaping those deadly jellyfishes!